Today is the 44th anniversary of the grand opening of Walt Disney World. In honor of the anniversary, I'm posting pics of the Walt Disney World board game from Milton Bradley.
It was December of 1972 and my mom and I were in the toy department of Sears. She told me to pick something out to give to my brother for his birthday, and this is what I chose. My brother and I both loved everything "Disney", so even though it was something that I would have also chosen for myself, my brother liked it just as much!
Hey, the Haunted Mansion is located in the wrong "land" on the game board! It also seems to resemble Disneyland's Haunted Mansion more than Walt Disney World's!
Whenever a playing piece landed on a "haunted" red spot on the board, the player would have to drop a little wooden disk through the roof of the Haunted Mansion. The disk would then roll down a ramp and out the front or back door and roll across the game board. Wherever it stopped, that is where the player was to move their playing piece.
If you landed on one of the four spots marked "Monorail Spin", you would discard a Monorail "ticket" and then you could slide the Monorail car along the track to advance your playing piece to the other end of the board.
Each of the "lands" and attractions that need to be visited during game play, are designated with an orange. Interesting. They should have just done a cross promotion with the Florida Citrus Commission and included the Orange Bird!
I love the graphics used on the game board!
For the "Tea Cup Ride", the instructions state, "A player arriving at the Tea Cup Ride entrance must board this ride. He spins the spinner and moves the Tea Cup Ride the same count. In order for a player to leave the ride, his spin must land him at the Entrance/Exit by exact count".
The turntable was to be rotated a quarter turn for each number spun, however, the instructions never say whether you had to consistently turn the Tea Cups to the right or to the left. I wonder if we ever thought of that as kids?
Could that be Anita Bryant in front of the "orange juice" refreshment stand? Hmmm, I don't see any whip cream on her face, so probably not!
If a player landed on a space that was already occupied by another player, he/she could move that other player to one of three refreshment stands on the board (including the Ice Cream Station) and that player would then have to continue their game play from that spot.
I forgot to mention that in order to ride the Monorail, a player would first have to use the spinner and the arrow would have to land on a Monorail space.
Here are some of the "tickets". Each player had their own color that corresponded with their playing piece's base. I wonder why every ticket has the Monorail on it?
The object of the game is to visit all the park attractions and use up all of your tickets. The first one to do so, wins. For anyone that wants to take the time to read all of the game instructions, here you go!
We even saved the Assembly Instructions insert!
The original price tag is still on the box, showing that it cost a whopping $3.59 back in 1972!
Happy 44th Anniversary to Walt Disney World's Magic Kingdom!
(To see another children's game from 1972, that was based on a Disneyland and Walt Disney World attraction, click here: Whitman's Mad Tea Party Game.)